- DDoS protection
- Game protection
DDoS protection
Game protection
TCP and UDP game ports are recorded with source country and priority rules.
Game Edge
- TCP and UDP
- Game port profile
- Source country view
- Priority rules
Protection demonstration
The attack stops before the server.
Incoming traffic is separated at the DDOS ARMOR core. Attack packets drop at the core. Only the clean path continues to the server. This is a demonstration, not a live filter or a live measurement.
- AnalysisThe flow is read as it approaches the core.
- SeparationAttack packets leave the clean path.
- DropMarked packets stay outside the core.
- RoutingClean packets continue to the server.
Bot check
The hold, the browser trace, and a short proof of work stay tied to the same attempt. A new attempt does not keep the previous time.